Capability

Graphic & UI/UX design

We design interfaces and visual systems that make products easier to understand, easier to trust, and easier to use repeatedly.

Signs this is the right fit

You probably recognise at least one of these.

  • Every new screen looks slightly different from the last one.
  • Developers ask what a component should do because the design does not say.
  • Support answers the same question about the same screen every week.

How we run it

From what users already do, to interfaces built on a system.

  1. 01

    Research

    Existing screens, support tickets and the vocabulary your users already use.

  2. 02

    System

    Type scale, colour, spacing and components defined once, so nothing is drawn twice.

  3. 03

    Screens

    Flows assembled from that system, which keeps later screens consistent by default.

  4. 04

    Validate

    Tested with people who resemble your users, then corrected where they hesitated.

The last step feeds the first — this runs as a loop, not a one-way handover.

Scope

What this includes.

  • Brand design

    Logos, colour palettes, typography, and visual identity.

  • UI design

    Interfaces for web, mobile, and desktop products.

  • UX design

    User flows, journeys, wireframes, and usability improvements.

  • Design systems

    Reusable patterns that keep future screens consistent.

What you end up with

Handed over, not hinted at.

  • A design system in Figma, structured for developers to build against
  • Component specifications including states, spacing and behaviour
  • Screen flows for the paths that carry real business value
  • Accessible colour and type choices, contrast checked

Typical toolkit

What we reach for here.

Tools we use regularly for this kind of work. The right choice still depends on what you already run.

  • Figma
  • Design tokens
  • Storybook
  • Prototyping
  • Accessibility audits

Before you ask

The questions that come up every time.

Do we need a full design system?

Not always. Below a certain number of screens a system costs more than it saves, and we will tell you which side of that line you are on.

Do you hand over files or code?

Both. The Figma is structured to map onto components rather than onto pretty pages, so the handover is not a translation exercise.

Is accessibility part of this?

Contrast and keyboard behaviour are designed in, not audited afterwards. Anything beyond that — screen reader testing, WCAG certification — we scope explicitly.

Next step

Let's talk specifics.

Describe the project and the timeline you have in mind. We will tell you plainly what is realistic — including if the honest answer is "not yet."